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Stanford mathematician and NPR Math Guy Keith Devlin explains why, fun aside, video games are the ideal medium to teach middle-school mathematics. Teachers, education researchers, and professional game developers who want to produce video games for mathematics education will learn exactly what is involved in designing and producing successful math education video games that foster critical mathematical thinking skills necessary for success in a global economy. - Back cover.
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Previews available in: English
Subjects
Mathematics, Games in mathematics education, Video games and children, Study and teaching (Elementary), Mathematical recreations, Mathematics, study and teaching (elementary), Educational games, Jeux mathématiques, Jeux dans l'enseignement des mathématiques, Jeux vidéo et enfants, EDUCATION, ElementaryShowing 4 featured editions. View all 4 editions?
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1
Mathematics Education for a New Era: Video Games As a Medium for Learning
2011, CRC Press LLC
in English
0429107714 9780429107719
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2
Mathematics Education for a New Era
2011, Taylor & Francis Group
in English
1322620679 9781322620671
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3
Mathematics Education for a New Era: video games as a medium for learning
2011, A K Peters, Ltd.
Paperback
in English
1568814313 9781568814315
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4
Mathematics Education for a New Era: Video Games As a Medium for Learning
2011, CRC Press LLC
in English
1439867712 9781439867716
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November 22, 2022 | Edited by tmanarl | Merge works (MRID: 28231) |
November 2, 2022 | Edited by tmanarl | merge authors |
June 17, 2022 | Created by ImportBot | Imported from Better World Books record |