Mathematics Education for a New Era

Video Games As a Medium for Learning

Mathematics Education for a New Era
Keith J. Devlin, Keith J. Devl ...
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Last edited by tmanarl
November 22, 2022 | History

Mathematics Education for a New Era

Video Games As a Medium for Learning

Stanford mathematician and NPR Math Guy Keith Devlin explains why, fun aside, video games are the ideal medium to teach middle-school mathematics. Teachers, education researchers, and professional game developers who want to produce video games for mathematics education will learn exactly what is involved in designing and producing successful math education video games that foster critical mathematical thinking skills necessary for success in a global economy. - Back cover.

Publish Date
Publisher
CRC Press LLC
Language
English

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Previews available in: English

Edition Availability
Cover of: Mathematics Education for a New Era
Mathematics Education for a New Era: Video Games As a Medium for Learning
2011, CRC Press LLC
in English
Cover of: Mathematics Education for a New Era
Mathematics Education for a New Era: Video Games As a Medium for Learning
2011, CRC Press LLC
in English
Cover of: Mathematics Education for a New Era
Mathematics Education for a New Era
2011, Taylor & Francis Group
in English
Cover of: Mathematics Education for a New Era
Mathematics Education for a New Era: video games as a medium for learning
2011, A K Peters, Ltd.
Paperback in English

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Book Details


The Physical Object

Pagination
218

ID Numbers

Open Library
OL38319048M
ISBN 13
9780429107719

Source records

Better World Books record

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Download catalog record: RDF / JSON / OPDS | Wikipedia citation
November 22, 2022 Edited by tmanarl Merge works (MRID: 28231)
November 2, 2022 Edited by tmanarl merge authors
June 17, 2022 Created by ImportBot Imported from Better World Books record