Check nearby libraries
Buy this book
The text introduces key game production concepts and teaches the basic scripting skills to be used with Unity. It also shows how to create casual interactive adventure games in the style of Telltale Games' Tales of Monkey Island, thus giving the reader a foundation in game logic and design.
Check nearby libraries
Buy this book
Previews available in: English
Edition | Availability |
---|---|
1
Beginning 3D game development with Unity: the world's most widely used multi-platform game engine
2011, Apress, Distributed to the book trade by Springer Science + Business Media
in English
1430234229 9781430234227
|
aaaa
|
Book Details
Table of Contents
Exploring the genre
Unity UI basics
getting started
Scripting : getting your feet wet
Terrain generation : creating a test environment
Navigation and functionality
Cursor control
Action objects
Managing state
Object metadata
Message text
Inventory logic
Managing the inventory
Finishing the basic functionality
Getting down to game
A maze and the final level
Menus and levels
Beyond the basics
Appendix A: SSE shader graphs
Appendix B: Key codes
Appendix C: Final sequence.
Edition Notes
"Companion eBook available"--Spine.
Includes index.
"For students or artists familiar with tools such as 3ds Max or Maya who want to create games on mobile platforms, computers, or consoles, but with little or no experience in scripting or logic behind games development"--Publisher's web site.
Classifications
The Physical Object
ID Numbers
Community Reviews (0)
Feedback?August 2, 2020 | Edited by ImportBot | import existing book |
December 28, 2011 | Created by LC Bot | import new book |