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MARC Record from Library of Congress

Record ID marc_loc_updates/v39.i52.records.utf8:56094592:2461
Source Library of Congress
Download Link /show-records/marc_loc_updates/v39.i52.records.utf8:56094592:2461?format=raw

LEADER: 02461cam a22003617a 4500
001 2011293489
003 DLC
005 20111221183243.0
008 111219s2011 nyua 001 0 eng d
010 $a 2011293489
020 $a9781430234227 (pbk.)
020 $a1430234229 (pbk.)
035 $a(OCoLC)ocn681481660
040 $aBTCTA$beng$cBTCTA$dYDXCP$dBWX$dICV$dCDX$dDLC
042 $alccopycat
050 00 $aQA76.76.C672$bB58 2011
082 04 $a794.8/1526$223
100 1 $aBlackman, Sue.
245 10 $aBeginning 3D game development with Unity :$bthe world's most widely used multi-platform game engine /$cSue Blackman.
246 3 $aBeginning three dimensional game development with Unity
260 $aNew York, NY :$bApress :$bDistributed to the book trade by Springer Science + Business Media,$cc2011.
300 $axxii, 970 p. :$bill. ;$c24 cm.
521 8 $a"For students or artists familiar with tools such as 3ds Max or Maya who want to create games on mobile platforms, computers, or consoles, but with little or no experience in scripting or logic behind games development"--Publisher's web site.
500 $a"Companion eBook available"--Spine.
500 $aIncludes index.
520 $aThe text introduces key game production concepts and teaches the basic scripting skills to be used with Unity. It also shows how to create casual interactive adventure games in the style of Telltale Games' Tales of Monkey Island, thus giving the reader a foundation in game logic and design.--$cSource other than Library of Congress.
505 0 $aExploring the genre -- Unity UI basics--getting started -- Scripting : getting your feet wet -- Terrain generation : creating a test environment -- Navigation and functionality -- Cursor control -- Action objects -- Managing state -- Object metadata -- Message text -- Inventory logic -- Managing the inventory -- Finishing the basic functionality -- Getting down to game -- A maze and the final level -- Menus and levels -- Beyond the basics -- Appendix A: SSE shader graphs -- Appendix B: Key codes -- Appendix C: Final sequence.
650 0 $aComputer games$xProgramming.
650 0 $aVideo games$xDesign.
630 00 $aUnity (Electronic resource)
650 0 $aThree-dimensional display systems.
650 0 $aComputer adventure games.
856 42 $3Source code/downloads :$uhttp://www.apress.com/9781430234227$zDownloads may require software such as Winzip for PC or Stuffit on a Macintosh.