Understanding Motion Capture for Computer Animation and Video Games

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Last edited by MARC Bot
December 1, 2020 | History

Understanding Motion Capture for Computer Animation and Video Games

  • 1 Want to read

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Publish Date
Publisher
Morgan Kaufmann
Language
English
Pages
238

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Previews available in: English

Edition Availability
Cover of: Understanding Motion Capture for Computer Animation and Video Games
Understanding Motion Capture for Computer Animation and Video Games
October 1999, Morgan Kaufmann
Paperback in English
Cover of: Understanding Motion Capture for Computer Animation and Video Games
Understanding Motion Capture for Computer Animation and Video Games
October 1999, Morgan Kaufmann
in English

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Book Details


First Sentence

"Motion capture is the process of recording a live motion event and translating it into usable mathematical terms by tracking a number of key points in space over time and combining them to obtain a single three-dimensional representation of the performance."

Classifications

Library of Congress
TR897.7 .M4597 2000

ID Numbers

Open Library
OL7328182M
Internet Archive
understandingmot0000mena_k0b1
ISBN 10
0124906303
ISBN 13
9780124906303
LCCN
99064633
Library Thing
1398671
Goodreads
814848

Excerpts

Motion capture is the process of recording a live motion event and translating it into usable mathematical terms by tracking a number of key points in space over time and combining them to obtain a single three-dimensional representation of the performance.
added anonymously.

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History

Download catalog record: RDF / JSON
December 1, 2020 Edited by MARC Bot import existing book
April 28, 2010 Edited by Open Library Bot Linked existing covers to the work.
February 14, 2010 Edited by WorkBot add more information to works
December 10, 2009 Created by WorkBot add works page