Motion capture is the process of recording a live motion event and translating it into usable mathematical terms by tracking a number of key points in space over time and combining them to obtain a single three-dimensional representation of the performance.
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Previews available in: English
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Computer animationEdition | Availability |
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1
Understanding Motion Capture for Computer Animation and Video Games
October 1999, Morgan Kaufmann
Paperback
in English
0124906303 9780124906303
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2
Understanding Motion Capture for Computer Animation and Video Games
October 1999, Morgan Kaufmann
in English
0124906303 9780124906303
|
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|
Book Details
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"Motion capture is the process of recording a live motion event and translating it into usable mathematical terms by tracking a number of key points in space over time and combining them to obtain a single three-dimensional representation of the performance."
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Feedback?December 1, 2020 | Edited by MARC Bot | import existing book |
April 28, 2010 | Edited by Open Library Bot | Linked existing covers to the work. |
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