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This book is a fast-paced, practical, step-by-step tutorial guide full of examples that are easy to follow and implement. This book is a great resource for developers who have basic Android development knowledge and want to work on graphics-rich applications and games but are totally new to working with graphics and Android Canvas.
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Learning Android canvas: develop and deploy graphics-rich Android applications using Android Canvas
2013, Packt Publishing
in English
1306157854 9781306157858
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Book Details
Table of Contents
Cover; Copyright; Credits; About the Author; Acknowledgments; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started with Android Canvas; Android Canvas; Our first Android Canvas application; Application Name; Project Name; Package Name; Least possible version of SDK; Target SDK; Theme; Mining our first application; The configuration file; The layout file; The code file; Summary; Chapter 2: Drawing Threads; The need for drawing threads; The issue with multithreading in Android; The Thread class; Handler objects that run on the UI thread; AsyncTask.
Our main activity class and final outputSummary; Chapter 6: Putting it All Together; The story board; The project and application development; The user interface; Screen orientation; The paint brush; Designing the Control panel; Setting up the layout; Enabling the touch and painting using touch; Enabling the color selection; Spicing up our application with more functions; Saving the painting; Creating a new drawing; Enabling eraser in our application; Summary; Index.
Edition Notes
Includes index.
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