SimCity 2000: Power, Politics, and Planning

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Last edited by "Teary Eyes" Anderson
March 11, 2011 | History

SimCity 2000: Power, Politics, and Planning

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This is a strategy, hints, tips, advise, and design guide to the Personal Computer game (PC) game "SimCity 2000", on Macintosh and Windows, MS-DOS format versions. This book tells what the new features are that were added to this game when compared to the original SimCity game, discusses how best to design and build a simulation city, what the icons and features of the game do. The next few sections deal with designing the terrain that the city will be laid out on, managing, money, taxes, laws and other such city duties. There is step by step help with designing the cities as well as beating the games scenarios, transportation, fire departments, power plants and other building and zoning options. There is also a making of section with question and answer information about how the game was designed, early artwork, music, documentation and interviews with William Ralph "Will" Wright and Fred Haslam. There are many gray-scale screenshots, and a special color 8 page insert. The cover art is by Jeff Bane. The book was later 'Revised' version in 1995. "SimCity 2000: Power, Politics, and Planning: Revised Edition" ISBN: 0761500758.

Publish Date
Language
English
Pages
421

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Previews available in: English

Edition Availability
Cover of: SimCity 2000
SimCity 2000: power, politics, and planning
1995, Prima Pub., Prima Games
in English - Rev. ed.
Cover of: SimCity 2000: Power, Politics, and Planning
SimCity 2000: Power, Politics, and Planning
1994, Prima Publishing, Secrets of the Games, Prima Games
Paperback in English

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Book Details


Table of Contents

Part I: Power-Controlling SimCity. 1
Chapter 1. Playing SimCity. 3
What Is SimCity?. 4
New Features of SimCity 2000. 5
Starting a New City. 9
The City Window. 11
Using rhe Toolbar. 13
The Status Window. 16
Designing Your City. 17
A Word from Our Sponsors on Zoning. 18
Placing Residential Zones. 18
Constructing a Power Plant. 20
Connecting Power Lines between Residential Zones and a Power Plant. 21
Bulldozing Your Mistakes. 23
Creating Zones for Industries. 24
A Bridge over Troubled Waters. 29
Engineering Your Water System. 30
Laying Water Pipes. 31
Constructing Water Pumps. 31
Using rhe Query Tool. 33
Understanding Funding and Budgeting. 33
Bailing Out Your City with a Bond. 36
The Demand Indicators. 37
The Third Estate: Newspapers. 37
Saving Your City to Disk for Later Play. 38
Chapter 2. Tools of the Trade. 41
Making Selections. 41
Understanding MicroSims. 42
Using the Status Window. 43
Using the Tools. 44
Using the Bulldozers. 44
Demolish/Clear Bulldozer. 45
Level Terrain Bulldozer. 45
Raise Terrain Bulldozer. 46
Lower Terrain Bulldozer. 47
De-Zone Bulldozer. 47
Landscaping. 48
Trees. 49
Water. 49
Providing Emergency Services. 50
Dispatching Emergency Units to Disasters. 50
Providing Power. 52
Power Is Not Automatically Distributed throughout a Zone. 52
Power Lines. 52
Expedite Zone Development by Extending Power Lines Inside ZOnes. 53
Power Costs. 55
Power Plants. 55
Providing Water. 61
Pipes. 62
Water Pumps. 63
Water Towers. 66
Treatment Plants. 67
Desalinization Plants. 67
Accepting Rewards. 68
The Mayor's Mansion. 69
The Statue. 70
City Hall. 70
Military Bases. 71
The Braun Llama Dome. 72
Arcologies. 73
Providing Roads. 75
The Maximum Walking Distance. 78
Crossing Zone Boundaries. 79
Intermodal Transportation. 79
Road-Building Strategies. 80
Roads. 80
Highways. 86
Tunnels. 90
On-Ramps. 91
Bus Depots. 92
Traffic Reduction and Distance Relationships. 92
Providing Rail Transport. 93
Covering the Distance. 94
Crossing Zone Boundaries. 95
Intermodal Rail T ransponation. 95
The Maximum Walking Distance to Transportation. 96
Laying Down Rails. 96
Subways. 98
Rail Depots. 100
Subway Stations. 103
Subway-to-Rail Junctions. 106
Building Ports. 107
Ports Are Built by the Simulation, Not by You. 107
Flying into Airports. 108
Seaports. 110
Creating Residential Zones. 112
The Correct Zone Ratios. 112
Building Residential Zones. 113
Removing and Rezoning Residential Zones. 114
Light Residential Zones. 114
Dense Residential Zones. 115
Which Zone Density Should You Build?. 115
Creating Commercial Zones. 116
Building Commercial Zones. 117
Light Commercial Zones. 117
Dense Commercial Zones. 118
Which Zone Density Should You Build?. 118
Creating Industrial Zones. 119
Building Industrial Zones. 120
The Eleven Industries of SimCity 2000. 121
Zone Requirements for Each Industry. 122
Light Industrial Zones. 122
Dense Industrial Zones. 123
Providing Education. 124
The Effect of EQ on Industries. 125
Building Educational Facilities. 126
In School. 127
Off to College. 128
Libraries. 129
Museums. 129
Providing City Services. 129
Police. 130
Fire Stations. 131
Hospitals. 132
Prisons. 132
Providing Recreation. 133
Small Parks. 134
Big Parks. 134
Zoos. 134
Stadiums. 135
Marinas. 135
Pausing the Right Buttons. 135
Signs. 135
How to Place Signs. 136
How to Remove Signs or Change a Sign's Text. 136
Queries. 136
Rotate Clockwise and Rotate Counter-Clockwise. 137
Zoom In and Zoom Out. 137
Centering. 137
The Map Window. 138
The Graphs Window. 139
The Population Window. 141
The City Industry Window. 142
The Demand Indicator. 143
The Neighbors Window. 143
The Budget Window. 144
Show Buildings. 144
Show Signs. 145
Show Infrastructure. 145
Show Zones. 145
Show Underground. 147
etting Help. 147
Chapter 3. The Terrain Editor. 149
Terrain Toolbar. 149
Coast. 150
River. 151
Mountain, Water, and Tree Sliders. 152
Make (Generate New Landscape) Button. 152
Raise Terrain. 152
Lower Terrain. 152
Stretch Terrain. 153
Level Terrain. 153
Raise Sea Level. 153
Lower Sea Level. 153
Place Water. 153
Place Stream. 153
Place Tree. 154
Place Forest. 154
Zoom Out and Zoom In. 154
Rotate Counter-Clockwise and Clockwise. 154
Center. 154
Help. 155
Done. 155
Chapter 4. Managing Your Money. 157
Using the Budget Window. 157
Setting Your Tax Rate. 159
Optimum Tax Rates. 160
Deficit Funding. 160
Interest Rates and Credit Ratings. 161
Floating Bonds. 162
Establishing Funding Levels for City Services. 163
The Police Department. 163
The Fire Department. 164
Health and W elfare. 164
Education. 165
The Transit Authority. 166
Enacting City Ordinances. 166
Economic Models. 167
Classical Economics. 169
Marxism. 171
Keynesian Economics. 172
The Monetarist School. 173
Supply-Side Economics. 174
Chapter 5. Interpreting Your Maps. 175
How to Open the Map Window. 175
Using the Selection Rectangle to Reposition Your City View. 176
The Map T oolbar. 177
City Form. 178
Roads. 178
Power Grid. 178
Water System. 178
Population. 178
Crime. 178
Pollution. 179
Land Value. 179
City Services Map. 179
Using the Map Mode Button. 180
Chapter 6. Customizing the Simulator. 183
Customizing Your Display. 183
Adjusting the Speed of SimCity 2000. 184
How to Speed Up the Simulation Even More. 185
Choosing Your Budget Options. 186
Going to Disasters Quickly. 186
Enjoying the Sound Effects and Music. 187
Taking Advantage of SimCity's New MIDI Sound Support. 188
Part II: Politics-SimCitizens, City Councils, and Hidden Agendas. 189
Chapter 7. Sims, Their Neighbors, and SimNation. 191
SimHealth. 192
SimEducation. 193
Health, Education, and Jobs. 194
SimMigration. 194
Your Neighbors. 194
SimN ation. 195
Chapter 8. Newspapers. 197
Commentary and Feedback. 198
How the Newspapers Work. 198
Fun with Newspapers. 199
Chapter 9. The City Council and Ordinances. 203
1 Percent Sales Tax. 204
1 Percent Income Tax. 204
Legalized Gambling. 205
Parking Fines. 205
Pro-Reading Campaign. 205
Anti-Drug Campaign. 206
CPR Training. 206
Neighborhood Watch. 206
Volunteer Fire Department. 207
Public Smoking Ban. 207
Free Clinics. 207
Junior Sports. 208
Tourist Advertising. 208
Business Advertising. 208
City Beautification. 208
Annual Carnival. 209
Energy Conservation. 209
Nuclear-Free Zone. 209
Homeless Shelters. 210
Pollution Controls. 210
Chapter 10. Tips and Tricks. 211
Creating External Markets for Industry. 211
Creating Internal Markets for Commerce. 212
Using the Pause Function Frequencly. 212
Running SimCity Unattended. 212
Dealing with Transportation. 213
The Trip Generator. 213
Off-Screen Neighbor Connections. 214
Trains, Planes, and Cars Freezing On-Screen. 215
Dealing with Other SimCity Concerns. 215
Police and Fire Stations. 215
Crime. 216
Residential Zones. 216
Commercial Zones. 217
Industrial Zones. 217
Pollution. 218
Airports and Seaports. 218
Power Plants. 219
Churches, Hospitals, and Educational Institutions. 219
Stadiums, Marinas, and Zoos. 219
Arcologies. 220
Newspaper Strikes. 220
Taxation and Finance. 220
Land Values. 221
Disasters. 221
Trick to Clearing Rubble from Disasters. 222
Funny Noises. 222
Population Records. 222
Committing Embezzlement. 223
Macintosh Embezzlement. 224
PC Embezzlement. 224
Creating Your Own Scenarios on the Macintosh. 227
Creating Your Own Scenarios on the PC. 230
How to Export SimCity 2000 Files from the Macintosh to the PC. 236
How to Export SimCity 2000 Files from the PC to the Macintosh. 237
How to Import SimCity Classic Files. 238
Miscellaneous Tricks and Tips. 238
Bulldozing Underground Pipes and Subways. 239
Doubling the Capacity of Water Pumps. 239
The "Magic Eraser": Using the Trees Landscape Tool. 239
Finding Easter Eggs. 239
Macintosh-Specific Easter Eggs. 240
PC-Specific Easter Eggs. 241
The Helicopter (Both Mac and PC). 241
Clicking on the Mayor's Mansion. 241
Land Analysis Tool in City Hall. 242
Neil Gaiman Quotes in the Library (Version 11 or Later Only). 242
Bulldozing Trees Causes Bull Moose Roar (PC Only). 242
Trees Grow Spontaneously. 242
SuperSim!. 243
The Green Little Beastie: Nessie and Loch Ness Monster. 243
Watching the Movie at the Drive-in Theater. 243
There Is Another Secret $ Cheat, But We Don't Know What it Is. 243
Getting Help Online and Exchanging Cities. 243
Prodigy and CompuServe. 244
Learning About SimCity 2000 on the Prodigy Games BBS. 244
Learning About SimCity 2000 on CompuServe. 245
Exchanging Cities via E-mail on CompuServe and Prodigy. 245
The Internet. 245
Posting Your SimCity 2000 City Files Internationally. 246
Exchaning Cities Via E-mail on the Internet. 246
Downloading Interesting Cities from the Internet. 247
Downloading the Latest Upgrades and Patches from Maxis on the Internet. 248
Searching the Internet for Interesting SimCity Files. 249
Calling the Maxis Bulletin Board. 250
SimCity Version 11 Changes. 250
Part III: Planning-City Design and Scenario Solutions. 253
Chapter 11. A Survey of Cities. 255
Tari' s Kingdom. 256
Harsh. 260
Mattropolis. 264
Calebopolis. 269
Chapter 12. Disasters for Fun and Profit. 275
The Disasters. 276
Fire and Firestorm. 276
Flood. 277
Tornado. 278
Plane Crash. 279
Helicopter Crash. 279
Earthquake. 280
Monster. 280
Hurricane. 281
Riots. 282
Mass Riots. 283
Volcanoes. 283
Pollution Disaster. 284
Chemical Spill. 285
Nuclear Meldown. 285
Microwave Power Beam Disaster. 286
The Non-Disaster. 286
Chapter 13. Beating the Scenarios. 287
Basic Scenario Strategies. 287
Winning a Scenario. 288
Dullsville. 288
Win Condition. 289
General Strategies. 289
Step-by-Step Solution. 289
Flint, Michigan. 293
Win Condition. 293
General Strategies. 293
Step-by-Step Solution. 294
Oakland. 295
Win Condition. 295
General Strategies. 295
Step-by-Step Solution. 295
Hollywood. 297
Win Condition. 297
General Strategies. 297
Step-by-Step Solution. 298
Hurricane Hugo Does the Charleston. 298
Win Condition. 299
General Strategies. 299
Step-by-Step Solution. 299
Chapter 14. Recreating Cities from Maps. 305
Pick a City, Any City. 305
Using Maps to Start Your City. 306
The Procedure to Recreate Your City. 307
Part IV: The Making of SimCity 2000. 311
Introduction to The Making of SimCity 2000. 313
Chapter 15. The Making of SimCity 2000. 315
The Production of SimCity 2000. 315
The Art for SimCity 2000. 319
The Music for SimCity 2000. 330
The Documentation for SimCity 2000. 338
Testing SimCity 2000. 345
Porting SimCity 2000 to DOS. 352
Will and Fred on SimCity 2000. 359
Chapter 16. Inside the SimCity 2000 Model. 371
The Simulation Technology. 371
From SimCity to SimCity 2000. 372
The Core of the Model. 374
Zone Development. 374
Caps. 375
Transporration. 376
Trip Generation. 376
Modes of Transportation. 378
Transporration Strategies. 379
Land Value. 379
Pollution. 380
Crime. 380
The Power Model. 383
The Population Model. 385
The Health Model. 386
The Education Model. 387
The Industrial Model. 389
The Financial Model. 391
The Water Model. 392
MicroSims. 393
Power Plants (Not Hydro or Wind). 395
City Hall. 396
Hospitals. 396
Police Departments. 397
Fire Depanments. 397
Schools. 397
Stadiums. 398
Prisons. 398
Colleges. 399
Zoos. 399
The Great Bremgahi Statue. 400
The Mayor's House. 400
Water Treatment Plants. 400
Desalinization Plants. 401
Arcologies. 401
Llama Domes. 401
The Bus System. 402
The Rail System. 402
The Subway System. 402
Wind Power Plants. 402
Hydroelectric Power Plants. 403
Parks. 403
Museums. 403
Libraries. 403
Marinas. 404
Information from Non-MicroSims. 404
Chapter 17. The Future of SimCity (Truth, Predictions, and Rumors). 405
A Never-Ending Process. 405
New Machines, New Versions. 405
Whither Goest the Classic?. 406
Add-Ons. 406
The SimCity 2000 World. 407
Contests, Etc. 407
Educational Versions. 407
Appendix A Special Installation Tips for OS/2 and Windows 3.1. 409
Installing SimCity 2000 in OS/2 21. 409
Running SimCity 2000 in Windows 31. 410
Index. 413

Edition Notes

Includes index.

Published in
Rocklin, CA
Series
Secrets of the Games

Classifications

Dewey Decimal Class
794.8/2
Library of Congress
HT166 .D338 1994, HT166.D338 1994

The Physical Object

Format
Paperback
Pagination
xxi, 421p.:
Number of pages
421
Dimensions
23.5 x 19 x 2.3 centimeters

ID Numbers

Open Library
OL1124280M
Internet Archive
simcity2000power0000darg
ISBN 10
1559581921
LCCN
94065409
OCLC/WorldCat
30781561
Library Thing
11692
Goodreads
1346073

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