An architectural approach to level design

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Last edited by ImportBot
February 11, 2023 | History

An architectural approach to level design

  • 4 Want to read

"This book discusses level design, the discipline of creating interactive game environments, with an emphasis on architectural principles. These principles can help level designers create meaningful user experiences and emotional responses for players. This involves elements of spatial psychology, human survival instincts, visual communication, and spatial storytelling, among others. Topics are discussed in a non-software specific context so readers using different types of programs can utilize the content. The book includes an overview of real-world tools and techniques that level designers will find useful in crafting their interactive worlds. "--

Publish Date
Language
English
Pages
433

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Edition Availability
Cover of: An architectural approach to level design
An architectural approach to level design
2014, CRC, Taylor & Francis Group, A K Peters/CRC Press
in English

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Book Details


Edition Notes

Includes bibliographical references and index.

Published in
Boca Raton

Classifications

Dewey Decimal Class
005.1/2
Library of Congress
QA76.76.C672 T679 2014, QA76.76.C672T679, QA76.76.C672 .T679 2014

The Physical Object

Pagination
xxxiv, 433 pages
Number of pages
433

ID Numbers

Open Library
OL31017654M
ISBN 13
9781466585416
LCCN
2014007010
OCLC/WorldCat
1295608920

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History

Download catalog record: RDF / JSON
February 11, 2023 Edited by ImportBot import existing book
December 10, 2022 Edited by MARC Bot import existing book
September 18, 2021 Edited by ImportBot import existing book
November 12, 2020 Created by MARC Bot import new book