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"This book discusses level design, the discipline of creating interactive game environments, with an emphasis on architectural principles. These principles can help level designers create meaningful user experiences and emotional responses for players. This involves elements of spatial psychology, human survival instincts, visual communication, and spatial storytelling, among others. Topics are discussed in a non-software specific context so readers using different types of programs can utilize the content. The book includes an overview of real-world tools and techniques that level designers will find useful in crafting their interactive worlds. "--
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Edition | Availability |
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An architectural approach to level design
2014, CRC, Taylor & Francis Group, A K Peters/CRC Press
in English
1466585412 9781466585416
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Book Details
Edition Notes
Includes bibliographical references and index.
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