An edition of Multi-threaded game engine design (2011)

Multi-threaded game engine design

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Last edited by MARC Bot
July 5, 2019 | History
An edition of Multi-threaded game engine design (2011)

Multi-threaded game engine design

  • 1 Want to read

"Multi-threaded Game Engine Design shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance. Using Direct3D and C++, a sample game engine is created step-by-step throughout the course of the book, and numerous examples illustrate the concepts presented. Detailed screenshots and well documented source code help readers understand the techniques being presented throughout the book. ... Multi-threading is one of the hottest game development topics today and this book will show you how to apply cutting edge techniques to your programming skill set"--P. [4] of cover.

Publish Date
Language
English
Pages
572

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Previews available in: English

Edition Availability
Cover of: Multi-threaded game engine design
Multi-threaded game engine design
2011, Cengage, Cengage Learning
in English

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Book Details


Edition Notes

Includes bibliographical references and index.

Published in
Boston, MA

Classifications

Dewey Decimal Class
794.81526
Library of Congress
QA76.76.C672 H365 2011

The Physical Object

Pagination
xix, 572 p. :
Number of pages
572

ID Numbers

Open Library
OL25185323M
Internet Archive
multithreadedgam00sjon
ISBN 10
1435454170
ISBN 13
9781435454170
LCCN
2010922087
OCLC/WorldCat
646398483, 688511179

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History

Download catalog record: RDF / JSON
July 5, 2019 Edited by MARC Bot import existing book
July 5, 2019 Edited by MARC Bot import existing book
February 1, 2012 Created by LC Bot import new book