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"Multi-threaded Game Engine Design shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance. Using Direct3D and C++, a sample game engine is created step-by-step throughout the course of the book, and numerous examples illustrate the concepts presented. Detailed screenshots and well documented source code help readers understand the techniques being presented throughout the book. ... Multi-threading is one of the hottest game development topics today and this book will show you how to apply cutting edge techniques to your programming skill set"--P. [4] of cover.
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Previews available in: English
Edition | Availability |
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Multi-threaded game engine design
2011, Cengage, Cengage Learning
in English
1435454170 9781435454170
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Book Details
Edition Notes
Includes bibliographical references and index.
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Feedback?July 5, 2019 | Edited by MARC Bot | import existing book |
July 5, 2019 | Edited by MARC Bot | import existing book |
February 1, 2012 | Created by LC Bot | import new book |