An edition of GPU Pro 3 (2012)

GPU Pro 3

advanced rendering techniques

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Last edited by MARC Bot
October 6, 2024 | History
An edition of GPU Pro 3 (2012)

GPU Pro 3

advanced rendering techniques

"This book explores the latest developments in advanced rendering techniques in interactive media and games that run on the DirectX or OpenGL run-times or any other run-time with any language available. It covers geometry manipulation, handheld devices programming, effects in image space, shadows, 3D engine design, and environmental effects. A dedicated section on general purpose GPU programming focuses on CUDA, DirectCompute, and OpenCL examples. The book also provides tips on how to render real-time special effects and visualize data on common consumer software platforms"--

Publish Date
Language
English
Pages
386

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Previews available in: English

Edition Availability
Cover of: GPU Pro 3
GPU Pro 3: advanced rendering techniques
2012, A K Peters/CRC Press
in English

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Book Details


Edition Notes

Includes bibliographical references.

Published in
Boca Raton, FL

Classifications

Dewey Decimal Class
006.6/8
Library of Congress
T385 .G6886 2011, T385 .G6886 2012, T385, T385 .G6886 2011eb

The Physical Object

Pagination
p. cm.
Number of pages
386

ID Numbers

Open Library
OL25094619M
Internet Archive
gpuproadvancedre00enge_688
ISBN 13
9781439887820
LCCN
2011043868
OCLC/WorldCat
778783359, 861618454

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History

Download catalog record: RDF / JSON
October 6, 2024 Edited by MARC Bot import existing book
December 9, 2022 Edited by MARC Bot import existing book
September 25, 2020 Edited by MARC Bot import existing book
June 30, 2019 Edited by MARC Bot import existing book
November 9, 2011 Created by LC Bot import new book