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"This book provides readers with practical knowledge of the Direct3D 11 API. The first half of the text introduces the API, examines the main concepts of the rendering pipeline, details the new computation pipeline, and describes the design of systems. With a focus on specific sample topics, the chapters in the second half build on each other to provide a complete picture of API usage. Each chapter includes an introduction, background theory, an implementation design section, and a conclusion"--
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Previews available in: English
Edition | Availability |
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1
Practical Rendering and Computation with Direct3d 11
2020, Taylor & Francis Group, A K Peters/CRC Press
in English
0367659255 9780367659257
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2
Practical Rendering and Computation with Direct3D 11
2016, CRC Press LLC
in English
1439869766 9781439869765
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3
Practical Rendering and Computation with Direct3D 11
2016, CRC Press LLC
in English
1466547200 9781466547209
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4
Practical Rendering and Computation with Direct3D 11
2016, CRC Press LLC
in English
0429110049 9780429110047
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5
Practical Rendering and Computation with Direct3D 11
2016, CRC Press LLC
in English
1439892113 9781439892114
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6
Practical rendering and computation with Direct3D 11
2011, CRC Press, A K Peters/CRC Press
in English
1568817207 9781568817200
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Book Details
Edition Notes
"An A.K. Peters book."
Includes bibliographical references and index.
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Feedback?December 29, 2022 | Edited by ImportBot | import existing book |
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September 25, 2020 | Edited by MARC Bot | import existing book |
July 26, 2011 | Created by LC Bot | import new book |