An edition of Quests (2008)

Quests

design, theory, and history in games and narratives

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Last edited by MARC Bot
November 28, 2023 | History
An edition of Quests (2008)

Quests

design, theory, and history in games and narratives

  • 3 Want to read

"This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges) each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nights Aurora Toolset."--Jacket.

Publish Date
Language
English
Pages
230

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Previews available in: English

Edition Availability
Cover of: Quests
Quests: design, theory, and history in games and narratives
2008, A.K. Peters, A K Peters Ltd
in English

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Book Details


Edition Notes

Includes bibliographical references (p. 221-227) and index.

Published in
Wellesley, Mass

Classifications

Dewey Decimal Class
794.8
Library of Congress
GV1469.34.A97 H69 2008

The Physical Object

Pagination
xvii, 230 p. :
Number of pages
230

ID Numbers

Open Library
OL16812036M
Internet Archive
questsdesigntheo00howa
ISBN 10
1568813473
ISBN 13
9781568813479
LCCN
2007043883
OCLC/WorldCat
177822431
Library Thing
6399240
Goodreads
2902030

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History

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November 28, 2023 Edited by MARC Bot import existing book
December 17, 2020 Edited by MARC Bot import existing book
January 21, 2010 Edited by WorkBot add more information to works
December 11, 2009 Created by WorkBot add works page