Record ID | marc_loc_updates/v40.i29.records.utf8:3814543:1506 |
Source | Library of Congress |
Download Link | /show-records/marc_loc_updates/v40.i29.records.utf8:3814543:1506?format=raw |
LEADER: 01506cam a22002897a 4500
001 2010922087
003 DLC
005 20120712080209.0
008 100205s2011 maua b 001 0 eng
010 $a 2010922087
015 $aGBB081543$2bnb
016 7 $a015595186$2Uk
020 $a9781435454170 (pbk.)
020 $a1435454170 (pbk.)
035 $a(OCoLC)ocn646398483
040 $aUKM$cUKM$dVYR$dYDXCP$dVGM$dBTCTA$dDLC
042 $alccopycat
050 00 $aQA76.76.C672$bH365 2011
082 04 $a794.81526$222
100 1 $aHarbour, Jonathan S.
245 10 $aMulti-threaded game engine design /$cJonathan S. Harbour.
260 $aBoston, MA :$bCengage,$cc2011.
300 $axix, 572 p. :$bill. ;$c23 cm.
504 $aIncludes bibliographical references and index.
520 $a"Multi-threaded Game Engine Design shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance. Using Direct3D and C++, a sample game engine is created step-by-step throughout the course of the book, and numerous examples illustrate the concepts presented. Detailed screenshots and well documented source code help readers understand the techniques being presented throughout the book. ... Multi-threading is one of the hottest game development topics today and this book will show you how to apply cutting edge techniques to your programming skill set"--P. [4] of cover.
650 0 $aComputer games$xProgramming.
650 0 $aComputer games$xDesign.