Record ID | marc_loc_updates/v38.i06.records.utf8:15740783:1265 |
Source | Library of Congress |
Download Link | /show-records/marc_loc_updates/v38.i06.records.utf8:15740783:1265?format=raw |
LEADER: 01265cam a2200325 a 4500
001 2009007499
003 DLC
005 20100202084912.0
008 090226s2009 maua b 000 0 eng
010 $a 2009007499
020 $a9780262513609 (pbk. : alk. paper)
020 $a0262513609 (pbk. : alk. paper)
035 $a(OCoLC)ocn312728320
040 $aDLC$cDLC$dYDX$dBTCTA$dCDX$dLDL$dOCLCQ$dMUQ$dDLC
043 $an-us---
050 00 $aGV1469.34.S52$bK34 2009
082 00 $a794.8$222
100 1 $aKahne, Joseph.
245 14 $aThe civic potential of video games /$cJoseph Kahne, Ellen Middaugh, and Chris Evans.
260 $aCambridge, Mass. :$bMIT Press,$cc2009.
300 $axiii, 94 p. :$bill. ;$c21 cm.
490 1 $aThe John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning
504 $aIncludes bibliographical references.
650 0 $aVideo games$xSocial aspects$zUnited States.
650 0 $aVideo games and teenagers$zUnited States.
650 0 $aYouth$xPolitical activity$zUnited States.
650 0 $aYouth$xSocial networks$zUnited States.
700 1 $aMiddaugh, Ellen.
700 1 $aEvans, Chris$q(M. Christina)
830 0 $aJohn D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning.