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MARC Record from Library of Congress

Record ID marc_loc_updates/v36.i32.records.utf8:6482650:1352
Source Library of Congress
Download Link /show-records/marc_loc_updates/v36.i32.records.utf8:6482650:1352?format=raw

LEADER: 01352cam a2200361 a 4500
001 2007038460
003 DLC
005 20080811184032.0
008 071018s2008 nyu j 000 1 eng
010 $a 2007038460
020 $a9781423106401
020 $a1423106407
035 $a(OCoLC)ocn175286298
035 $a(OCoLC)175286298
040 $aDLC$cDLC$dIG#$dBTCTA$dBAKER$dFTL$dUPZ$dVP@$dEHH$dDLC
042 $alcac$alcac
050 00 $aPZ7.P323314$bSt 2008
082 00 $a[Fic]$222
100 1 $aPearson, Ridley.
245 10 $aSteel Trapp :$bthe challenge /$cRidley Pearson.
246 30 $aChallenge
250 $a1st ed.
260 $aNew York :$bDisney Editions,$cc2008.
300 $a324 p. ;$c21 cm.
521 8 $aAges 10 and up.
520 $aOn a two-day train trip to enter his invention in the National Science Competition in Washington, D.C., fourteen-year-old Steven "Steel" Trapp, possessor of a remarkable photographic memory, becomes embroiled in an international plot of kidnapping and bribery that may have links to terrorists.
650 0 $aMemory$vJuvenile fiction.
650 0 $aInventions$vJuvenile fiction.
650 0 $aAdventure and adventurers$vJuvenile fiction.
650 1 $aMemory$vFiction.
650 1 $aInventions$vFiction.
650 1 $aAdventure and adventurers$vFiction.
655 7 $aAdventure fiction.$2gsafd