Record ID | marc_loc_updates/v36.i11.records.utf8:14727556:1129 |
Source | Library of Congress |
Download Link | /show-records/marc_loc_updates/v36.i11.records.utf8:14727556:1129?format=raw |
LEADER: 01129cam a2200277 a 4500
001 2007028041
003 DLC
005 20080314110851.0
008 070706s2008 nyua b 001 0 eng
010 $a 2007028041
020 $a9781404213586 (library binding)
040 $aDLC$cDLC$dDLC
043 $an-us---
050 00 $aTR860$b.C45 2008
082 00 $a778.5/3023$222
100 1 $aCefrey, Holly.
245 10 $aCareer building through machinima :$busing video games to make movies /$cHolly Cefrey.
250 $a1st ed.
260 $aNew York :$bRosen Pub.,$c2008.
300 $a64 p. :$bill. (some col.) ;$c24 cm.
490 0 $aDigital career building
504 $aIncludes bibliographical references (p. 61-62) and index.
505 0 $aMachinima madness, a new art form -- 3D in the real world -- Tools of the trade -- Turning gaming skills into a career -- The best of both worlds, success in the digital arts.
650 0 $aDigital cinematography$xVocational guidance$zUnited States.
650 0 $aComputer games$xProgramming$xVocational guidance$zUnited States.
650 0 $aVideo games$xVocational guidance$zUnited States.