It looks like you're offline.
Open Library logo
additional options menu

MARC Record from Library of Congress

Record ID marc_loc_2016/BooksAll.2016.part41.utf8:179596351:1864
Source Library of Congress
Download Link /show-records/marc_loc_2016/BooksAll.2016.part41.utf8:179596351:1864?format=raw

LEADER: 01864cam a22003858i 4500
001 2014026523
003 DLC
005 20151203080657.0
008 140904s2014 nyu b 001 0 eng
010 $a 2014026523
020 $a9781138805941 (hardback)
020 $a9781138805958 (paperback)
020 $z9781315735634 (e-book)
040 $aDLC$beng$cDLC$erda
042 $apcc
050 00 $aHQ784.M3$bG73 2014
082 00 $a302.23083$223
084 $aPSY039000$2bisacsh
100 1 $aGreenfield, Patricia Marks.
245 10 $aMind and media :$bthe effects of television, video games, and computers /$cPatricia M. Greenfield.
250 $a1st Edition.
263 $a1412
264 1 $aNew York :$bPsychology Press,$c2014.
300 $apages cm
336 $atext$2rdacontent
337 $aunmediated$2rdamedia
338 $avolume$2rdacarrier
490 0 $aPsychology press classic editions
520 $a"Patricia M. Greenfield was one of the first psychologists to present new research on how various media can be used to promote social growth and thinking skills. In this now classic, she argues that each medium can make a contribution to development, that each has strengths and weaknesses, and that the ideal childhood environment includes a multimedia approach to learning. In the Introduction to the Classic Edition, Greenfield shows how the original edition set themes that have extended into contemporary research on media and child development, and includes an explanation of how the new media landscape has changed her own research and thinking"--$cProvided by publisher.
504 $aIncludes bibliographical references and index.
650 0 $aMass media and children.
650 0 $aTelevision and children.
650 0 $aVideo games.
650 0 $aChild development.
650 7 $aPSYCHOLOGY / Developmental / General.$2bisacsh