Record ID | marc_loc_2016/BooksAll.2016.part38.utf8:215001358:1668 |
Source | Library of Congress |
Download Link | /show-records/marc_loc_2016/BooksAll.2016.part38.utf8:215001358:1668?format=raw |
LEADER: 01668cam a2200325 a 4500
001 2011043868
003 DLC
005 20140227172253.0
008 111103s2012 flua b 000 0 eng
010 $a 2011043868
020 $a9781439887820 (hardback)
040 $aDLC$cDLC$dDLC
042 $apcc
050 00 $aT385$b.G6886 2012
082 00 $a006.6/8$223
084 $aCOM012000$aCOM012040$2bisacsh
245 00 $aGPU Pro 3 :$badvanced rendering techniques /$cedited by Wolfgang Engel.
260 $aBoca Raton, FL :$bA K Peters/CRC Press,$cc2012.
300 $axv, 391 p. :$bill. (chiefly col.) ;$c25 cm.
500 $a"An A K Peters book"--T.p.
520 $a"This book explores the latest developments in advanced rendering techniques in interactive media and games that run on the DirectX or OpenGL run-times or any other run-time with any language available. It covers geometry manipulation, handheld devices programming, effects in image space, shadows, 3D engine design, and environmental effects. A dedicated section on general purpose GPU programming focuses on CUDA, DirectCompute, and OpenCL examples. The book also provides tips on how to render real-time special effects and visualize data on common consumer software platforms"--$cProvided by publisher.
504 $aIncludes bibliographical references.
650 0 $aRendering (Computer graphics)
650 0 $aGraphics processing units$xProgramming.
650 0 $aComputer graphics.
650 0 $aReal-time data processing.
650 0 $aDigital video.
650 7 $aCOMPUTERS / Computer Graphics.$2bisacsh
650 7 $aCOMPUTERS / Programming / Games.$2bisacsh
700 1 $aEngel, Wolfgang F.