Record ID | marc_loc_2016/BooksAll.2016.part38.utf8:171825675:1651 |
Source | Library of Congress |
Download Link | /show-records/marc_loc_2016/BooksAll.2016.part38.utf8:171825675:1651?format=raw |
LEADER: 01651cam a22003374a 4500
001 2011010362
003 DLC
005 20130118082913.0
008 110420s2011 flua b 001 0 eng
010 $a 2011010362
020 $a9781568817200 (hardback)
040 $aDLC$cDLC$dDLC
042 $apcc
050 00 $aT385$b.Z567 2011
082 00 $a006.6/836$222
084 $aCOM012000$aCOM012040$aSCI008000$2bisacsh
100 1 $aZink, Jason.
245 10 $aPractical rendering and computation with Direct3D 11 /$cJason Zink, Matt Pettineo, Jack Hoxley.
260 $aBoca Raton :$bCRC Press,$c2011.
300 $axvi, 631 p. :$bill. (chiefly col.) ;$c25 cm.
500 $a"An A.K. Peters book."
520 $a"This book provides readers with practical knowledge of the Direct3D 11 API. The first half of the text introduces the API, examines the main concepts of the rendering pipeline, details the new computation pipeline, and describes the design of systems. With a focus on specific sample topics, the chapters in the second half build on each other to provide a complete picture of API usage. Each chapter includes an introduction, background theory, an implementation design section, and a conclusion"--$cProvided by publisher.
504 $aIncludes bibliographical references and index.
650 0 $aRendering (Computer graphics)
650 0 $aThree-dimensional display systems.
630 00 $aDirect3D.
650 7 $aCOMPUTERS / Computer Graphics.$2bisacsh
650 7 $aCOMPUTERS / Programming / Games.$2bisacsh
650 7 $aSCIENCE / Life Sciences / Biology / General.$2bisacsh
700 1 $aPettineo, Matt.
700 1 $aHoxley, Jack.