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MARC Record from marc_columbia

Record ID marc_columbia/Columbia-extract-20221130-033.mrc:468968668:2701
Source marc_columbia
Download Link /show-records/marc_columbia/Columbia-extract-20221130-033.mrc:468968668:2701?format=raw

LEADER: 02701cam a2200553 a 4500
001 16284395
005 20221112232003.0
006 m o d
007 cr unu||||||||
008 140527s2012 flua ob 001 0 eng d
035 $a(OCoLC)ocn880575140
035 $a(NNC)16284395
040 $aUMI$beng$epn$cUMI$dDEBBG$dDEBSZ$dIDEBK$dOCLCQ$dOCLCF$dOCLCQ$dCEF$dEZ9$dOCLCQ$dOCLCO$dUAB$dAU@$dUWW$dOCLCO$dOCLCQ
020 $a1568817207
020 $a9781568817200
020 $a9781439869765
020 $a1439869766
020 $z9781568817200
035 $a(OCoLC)880575140
037 $aCL0500000433$bSafari Books Online
050 4 $aT385$b.Z567 2012
082 04 $a006.6/836$222
049 $aZCUA
100 1 $aZink, Jason.
245 10 $aPractical rendering and computation with Direct3D 11 /$cJason Zink, Matt Pettineo, Jack Hoxley.
246 3 $aPractical rendering and computation with Direct3D eleven
260 $aBoca Raton, FL :$bCRC Press,$c©2012.
300 $a1 online resource (xvi, 631 pages) :$billustrations
336 $atext$btxt$2rdacontent
337 $acomputer$bc$2rdamedia
338 $aonline resource$bcr$2rdacarrier
588 0 $aOnline resource; title from title page (Safari, viewed May 14, 2014).
500 $a"An A.K. Peters book."
504 $aIncludes bibliographical references (pages 621-624) and index.
520 $a"This book provides readers with practical knowledge of the Direct3D 11 API. The first half of the text introduces the API, examines the main concepts of the rendering pipeline, details the new computation pipeline, and describes the design of systems. With a focus on specific sample topics, the chapters in the second half build on each other to provide a complete picture of API usage. Each chapter includes an introduction, background theory, an implementation design section, and a conclusion"--$cProvided by publisher
630 00 $aDirect3D.
630 07 $aDirect3D.$2fast$0(OCoLC)fst01386674
650 0 $aRendering (Computer graphics)
650 0 $aThree-dimensional display systems.
650 6 $aRendu (Infographie)
650 6 $aAffichage tridimensionnel.
650 7 $athree-dimensional.$2aat
650 7 $aRendering (Computer graphics)$2fast$0(OCoLC)fst01747023
650 7 $aThree-dimensional display systems.$2fast$0(OCoLC)fst01150324
700 1 $aPettineo, Matt.
700 1 $aHoxley, Jack.
776 08 $iPrint version:$aZink, Jason.$tPractical rendering and computation with Direct3D 11.$dBoca Raton, Florida : CRC Press, ©2012$hxvi, 631 pages$z9781568817200
856 40 $uhttp://www.columbia.edu/cgi-bin/cul/resolve?clio16284395$zTaylor & Francis eBooks
852 8 $blweb$hEBOOKS