Record ID | marc_columbia/Columbia-extract-20221130-015.mrc:149900689:1726 |
Source | marc_columbia |
Download Link | /show-records/marc_columbia/Columbia-extract-20221130-015.mrc:149900689:1726?format=raw |
LEADER: 01726cam a22003974a 4500
001 7440441
005 20221130235626.0
008 090226t20092009maua b 000 0 eng
010 $a 2009007499
020 $a9780262513609 (pbk. : alk. paper)
020 $a0262513609 (pbk. : alk. paper)
024 $a99935052489
035 $a(OCoLC)ocn312728320
035 $a(NNC)7440441
035 $a(OCoLC)312728320
035 $a7440441
040 $aDLC$cDLC$dYDX$dBTCTA$dCDX$dLDL
043 $an-us---
050 00 $aGV1469.34.S52$bK34 2009
082 00 $a794.8$222
100 1 $aKahne, Joseph.$0http://id.loc.gov/authorities/names/n95105987
245 14 $aThe civic potential of video games /$cJoseph Kahne, Ellen Middaugh, and Chris Evans.
260 $aCambridge, Mass. :$bMIT Press,$c[2009], ©2009.
300 $axiii, 94 pages :$billustrations ;$c21 cm.
336 $atext$btxt$2rdacontent
337 $aunmediated$bn$2rdamedia
490 1 $aThe John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning
504 $aIncludes bibliographical references.
650 0 $aVideo games$xSocial aspects$zUnited States.
650 0 $aVideo games and teenagers$zUnited States.
650 0 $aYouth$xPolitical activity$zUnited States.$0http://id.loc.gov/authorities/subjects/sh2008124422
650 0 $aYouth$xSocial networks$zUnited States.
700 1 $aMiddaugh, Ellen.$0http://id.loc.gov/authorities/names/n2009012329
700 1 $aEvans, Chris,$d1981-$0http://id.loc.gov/authorities/names/no2005005812
830 0 $aJohn D. and Catherine T. MacArthur Foundation reports on digital media and learning.$0http://id.loc.gov/authorities/names/no2009124226
852 00 $bglx$hGV1469.34.S52$iK34 2009