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MARC record from Internet Archive

LEADER: 07818cam 2200961Ii 4500
001 ocn922588929
003 OCoLC
005 20221010170149.0
008 150930s2015 enka o 001 0 eng d
006 m o d
007 cr unu||||||||
040 $aUMI$beng$erda$epn$cUMI$dN$T$dIDEBK$dYDXCP$dTEFOD$dOCLCF$dDEBBG$dCOO$dEBLCP$dVT2$dDEBSZ$dIDB$dZ5A$dOCLCQ$dMERUC$dOCLCQ$dOCLCO$dBUF$dCEF$dOCLCQ$dOCLCO$dWYU$dUAB$dAU@$dOCLCQ$dOCLCO$dAJS$dOCLCO$dOCL$dQGK
019 $a919871963$a920446757$a935250221$a1259166511
020 $a9781785286803$q(electronic bk.)
020 $a1785286803$q(electronic bk.)
020 $z9781783988556
020 $z178398855X
035 $a(OCoLC)922588929$z(OCoLC)919871963$z(OCoLC)920446757$z(OCoLC)935250221$z(OCoLC)1259166511
037 $aCL0500000648$bSafari Books Online
037 $a62413CD7-A93F-4CC5-B053-8127A80013D8$bOverDrive, Inc.$nhttp://www.overdrive.com
050 4 $aQA76.9.C65
072 7 $aSCI$x064000$2bisacsh
072 7 $aTEC$x029000$2bisacsh
082 04 $a003/.3$223
100 1 $aLinowes, Jonathan,$eauthor.
245 10 $aUnity virtual reality projects :$bexplore the world of virtual reality by building immersive and fun VR projects using Unity 3D /$cJonathan Linowes.
246 30 $aExplore the world of virtual reality by building immersive and fun VR projects using Unity 3D
264 1 $aBirmingham, UK :$bPackt Publishing,$c2015.
300 $a1 online resource (1 volume) :$billustrations
336 $atext$btxt$2rdacontent
337 $acomputer$bc$2rdamedia
338 $aonline resource$bcr$2rdacarrier
347 $atext file
490 1 $aCommunity experience distilled
588 0 $aOnline resource; title from cover (Safari, viewed September 25, 2015).
500 $aIncludes index.
505 0 $aCover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Virtually Everything for Everyone; What is virtual reality to you?; Types of head-mounted displays; Desktop VR; Mobile VR; The difference between virtual reality and augmented reality; Applications versus games; What this book covers; Who are you?; Types of VR experiences; Technical skills that are important to VR; Summary; Chapter 2: Objects and Scale; Getting started with Unity; Starting a new Unity project; The Unity editor; The default world space.
505 8 $aCreating a simple dioramaAdding a cube; Adding a plane; Adding a sphere and some material; Changing the scene view; Adding a photo; Coloring the ground plane; Measurement tools; Keeping a unit cube handy; Using a Grid Projector; Measuring the Ethan character; Importing from the Blender experiment; An introduction to Blender; A unit cube; A UV Texture image; Importing into Unity; A few observations; Summary; Chapter 3: VR Build and Run; VR device integration software; Unity's built-in VR support; The device-specific SDK; The OSVR project; WebVR; 3D worlds; Creating the MeMyselfEye prefab.
505 8 $aBuild for the Oculus RiftBuild for Google Cardboard; The Android setup; The iOS setup; Installing the Cardboard Unity package; Adding the camera; The build settings; The Play Mode; Building and running in Android; Building and running in iOS; The device-independent clicker; How virtual reality really works; Stereoscopic 3D viewing; Head tracking; Summary; Chapter 4: Gaze-based Control; Ethan, the walker; Artificially intelligent Ethan; The Navmesh bakery; A random walker in the town; Interlude -- a quick introduction to Unity programming; The RandomPosition script; ""Zombie-ize"" Ethan!
505 8 $aGo where I'm lookingThe LookMoveTo script; Adding a feedback cursor; Observations; If looks could kill; The KillTarget script; Adding particle effects; Cleaning up; Summary; Chapter 5: World Space UI; A reusable default canvas; The visor HUD; The reticle cursor; The windshield HUD; The game element UI; The info bubble; An in-game dashboard with input events; Creating a dashboard with buttons; Linking the water hose to the buttons; Activating buttons from the script; Look to highlight a button; Looking and then clicking to select; Looking and staring to select.
505 8 $aA responsive object UI with head gesturesUsing the head position; Using head gestures; Summary; Chapter 6: First-person Character; Understanding the Unity characters; Unity components; The Camera component; The Rigidbody component; The Character Controller component; Unity Standard Assets; ThirdPersonController; AIThirdPersonController; FirstPersonController; RigidBodyFPSController; Making a first person; Move in the direction you're looking; Keep your feet on the ground; Don't pass through solid objects; Don't fall off the edge of the world.
520 $aIf you are a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage. Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps. Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR.
630 00 $aUnity (Electronic resource)
650 0 $aComputer simulation.
650 0 $aVirtual reality.
650 0 $aDigital computer simulation.
650 6 $aSimulation par ordinateur.
650 6 $aRéalité virtuelle.
650 7 $asimulation.$2aat
650 7 $avirtual reality.$2aat
650 7 $aSCIENCE$xSystem Theory.$2bisacsh
650 7 $aTECHNOLOGY & ENGINEERING$xOperations Research.$2bisacsh
630 07 $aUnity (Electronic resource)$2fast$0(OCoLC)fst01795070
650 7 $aDigital computer simulation.$2fast$0(OCoLC)fst00893651
650 7 $aComputer simulation.$2fast$0(OCoLC)fst00872518
650 7 $aVirtual reality.$2fast$0(OCoLC)fst01167688
655 4 $aElectronic books.
655 7 $aElectronic books.$2lcgft
776 08 $iPrint version:$aLinowes, Jonathan.$tUnity Virtual Reality Projects.$dBirmingham : Packt Publishing Ltd, ©2015$z9781783988556
830 0 $aCommunity experience distilled.
856 40 $3EBSCOhost$uhttps://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=1059275
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856 40 $3OverDrive$uhttps://www.overdrive.com/search?q=62413CD7-A93F-4CC5-B053-8127A80013D8
856 40 $3ProQuest Ebook Central$uhttps://public.ebookcentral.proquest.com/choice/publicfullrecord.aspx?p=4191240
856 40 $3Safari Books Online$uhttps://proquest.safaribooksonline.com/9781783988556
856 40 $3Safari Books Online$uhttps://www.safaribooksonline.com/library/view//9781783988556/?ar
856 40 $uhttp://VH7QX3XE2P.search.serialssolutions.com/?V=1.0&L=VH7QX3XE2P&S=JCs&C=TC0001836329&T=marc&tab=BOOKS
856 4 $3Excerpts$uhttp://samples.overdrive.com/?crid=62413cd7-a93f-4cc5-b053-8127a80013d8&.epub-sample.overdrive.com
856 4 $3Image$uhttp://images.contentreserve.com/ImageType-100/6135-1/{62413CD7-A93F-4CC5-B053-8127A80013D8}Img100.jpg
856 4 $3Volltext$uhttp://proquest.tech.safaribooksonline.de/9781783988556$xVerlag
938 $aEBL - Ebook Library$bEBLB$nEBL4191240
938 $aEBSCOhost$bEBSC$n1059275
938 $aProQuest MyiLibrary Digital eBook Collection$bIDEB$ncis32509662
938 $aYBP Library Services$bYANK$n12596699
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994 $aZ0$bGTX
948 $hNO HOLDINGS IN GTX - 926 OTHER HOLDINGS