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LEADER: 08232cam 22007214a 4500
001 ocm44818455
003 OCoLC
005 20200704060928.0
008 000814s2001 nyua b 001 0 eng
010 $a 00063345
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035 $a(OCoLC)44818455$z(OCoLC)45484604
042 $apcc
050 00 $aQA76.758$b.B74 2001
082 00 $a005.1/17$221
084 $aST 230$2rvk
084 $aST 231$2rvk
100 1 $aBraude, Eric J.
245 10 $aSoftware engineering :$ban object-oriented perspective /$cEric J. Braude.
260 $aNew York :$bWiley,$c©2001.
300 $axxiii, 535 pages :$billustrations ;$c26 cm
336 $atext$btxt$2rdacontent
337 $aunmediated$bn$2rdamedia
338 $avolume$bnc$2rdacarrier
504 $aIncludes bibliographical references and index.
505 00 $g1.$tContext of Software Engineering$g1 --$g2.$tActivities of Software Engineering$g2 --$g3.$tProcess$g3 --$g4.$tProject$g4 --$g5.$tPeople$g5 --$g6.$tProduct$g6 --$g7.$tQuality$g6 --$g8.$tStudent Team Project$g8 --$g9.$tCase Study Overview$g10 --$gChapter 1$tProcess$g16 --$g2.$tHistorical and Contemporary Perspectives on Software Engineering$g19 --$g3.$tExpectations for Process, Project, Product, and People$g23 --$g4.$tProcess Alternatives$g24 --$g5.$tDocumentation$g33 --$gPart II$tAt Length$g38 --$g6.$tQuality$g38 --$g7.$tDocumentation Management$g49 --$g8.$tIntroduction to Capability Assessment$g54 --$gCase study 1$tSoftware Configuration Management Plan$g63 --$gCase study 2$tSoftware Quality Assurance Plan Part 1 of 2$g68 --$gChapter 2$tProject Management$g73 --$g1.$tIntroduction to Project Management$g74 --$g2.$tManaging Project People$g77 --$g3.$tOptions for Organizing Personnel$g81 --$g4.$tIdentifying and Retiring Risks$g85 --$g5.$tChoosing Development Tools and Support$g90 --$g6.$tCreating Schedules: High Level Planning$g92 --$gPart II$tAt Length$g94 --$g7.$tIntegrating Legacy Applicatio$g94 --$g8.$tEstimating Costs: Early Calculations$g97 --$g9.$tEstimating Effort and Duration from Lines of Code$g105 --$g10.$tTeam Software Process$g107 --$g11.$tSoftware Project Management Plan$g108 --$g12.$tQuality in Project Management$g110 --$g13.$tProcess Improvement and the Capability Maturity Model$g114 --$g14.$tMiscellaneous Tools and Techniques for Project Management$g116 --$g15.$tSummary of the Project Management Process$g118 --$tStudent Project Guide: Project Management Plan for the Encounter Case Study$g119 --$gCase study 1$tSPMP for the Encounter Video Game$g123 --$gCase study 2$tSoftware Quality Assurance Plan, Part 2 of 2$g131 --$gChapter 3$tRequirements Analysis I$g135 --$g1.$tIntroduction to Requirements Analysis$g136 --$g2.$tCustomer Interaction$g141 --$g3.$tDescribing Customer (C- ) Requirements$g145 --$g4.$tMethodologies, Tools, and Web Use for C-Requirements$g160 --$g5.$tRapid Prototyping, Feasibility Studies, and Proofs of Concept$g161 --$g6.$tUpdating the Project to Reflect C-Requirement Analysis$g165 --$g7.$tFuture Directions and Summary of C-Requirements$g166 --$tStudent Project Guide: C-Requirements for the Encounter Case Study$g168 --$tCase Study: Software Requirements Specification (SRS) for the Encounter Video Game, Part 1 of 2$g174 --$gChapter 4$tRequirements Analysis II$g181 --$g1.$tIntroduction to Specific (or D- ) Requirements$g182 --$g2.$tTypes of D-Requirements$g184 --$g3.$tDesired Properties of D-Requirements$g187 --$g4.$tSequence Diagrams$g196 --$g5.$tOrganizing D-Requirements$g200 --$gPart II$tAt Length$g212 --$g6.$tQuality of Specific Requirements$g212 --$g7.$tUsing Tools and the Web for Requirements Analysis$g217 --$g8.$tFormal Methods for Requirements Specification$g219 --$g9.$tEffects on Projects of the D-Requirements Process$g225 --$g10.$tSummary of the D-Requirements Process$g226 --$tStudent Project Guide: D-Requirements for the Encounter Case Study$g227 --$tCase Study: Software Requirements Specification (SRS) for the Encounter Video Game, Part 2 of 2$g231 --$gChapter 5$tSoftware Architecture$g247 --$g1.$tIntroduction to System Engineering and Software Architecture$g248 --$gPart II$tAt Length$g253 --$g2.$tModels, Frameworks, and Design Patterns$g254 --$g3.$tSoftware Architecture Alternatives and Their Class Models$g263 --$g4.$tArchitecture Notation, Standards, and Tools$g281 --$g5.$tArchitecture Selection QA$g283 --$tStudent Project Guide: Architecture of Encounter Case Study$g290 --$gChapter 6$tDetailed Design$g302 --$g1.$tIntroduction to Detailed Design$g303 --$g2.$tSequence and Data Flow Diagrams for Detailed Design$g309 --$g3.$tSpecifying Classes and Functions$g312 --$g4.$tSpecifying Algorithms$g315 --$gPart II$tAt Length$g319 --$g5.$tDesign Patterns II: Techniques of Detailed Design$g319 --$g6.$tStandard Template Library$g331 --$g7.$tStandards, Notation and Tools for Detailed Design$g332 --$g8.$tEffects of Detailed Designs on Projects$g335 --$g9.$tQuality in Detailed Designs$g338 --$gChapter 7$tUnit Implementation$g355 --$g1.$tIntroduction to Implementation$g356 --$g2.$tProgramming and Style$g361 --$g3.$tProgramming Standards$g367 --$g4.$tProvably Correct Programs$g370 --$g5.$tTools and Environments for Programming$g375 --$g6.$tQuality in Implementation$g376 --$g7.$tSummary of the Implementation Process$g382 --$gChapter 8$tUnit Testing$g393 --$g1.$tIntroduction to Unit Testing$g394 --$g2.$tTest Types$g397 --$g3.$tPlanning Unit Tests$g405 --$g4.$tChecklists and Examples for Method Testing$g407 --$g5.$tChecklists and Examples for Class Testing$g415 --$tCase Study: EncounterCharacter. Java Personal Software Documentation for (PSD) Part 2 of 2$g421 --$gChapter 9$tSystem Integration, Verification, and Validation$g432 --$g2.$tIntegration Process$g437 --$g3.$tTesting Process$g443 --$g4.$tDocumenting Integration and Tests$g453 --$g5.$tTransition Iterations$g455 --$g6.$tQuality in Integration, Verification, and Validation$g458 --$g7.$tTools for Integration and System Testing$g461 --$gChapter 10$tMaintenance$g479 --$g2.$tTypes of Software Maintenance$g484 --$g3.$tMaintenance Techniques$g485 --$g4.$tIEEE Standard 1219-1992$g490 --$g5.$tManagement of Maintenance$g496 --$g6.$tQualities in Maintenance$g499 --$tCase Study: Maintenance of Encounter$g506.
520 8 $aThis volume communicates the complexity of software engineering, a field that is on the rise. It extensively uses design patterns giving readers sophisticated, eminently practical tools and adds a technical edge to software engineering.
650 0 $aSoftware engineering.
650 0 $aObject-oriented programming (Computer science)
650 6 $aGénie logiciel.
650 6 $aProgrammation orientée objet (Informatique)
650 7 $aObject-oriented programming (Computer science)$2fast$0(OCoLC)fst01042804
650 7 $aSoftware engineering.$2fast$0(OCoLC)fst01124185
650 7 $aObjektorientierung$2gnd
650 7 $aSoftwareentwicklung$2gnd
650 7 $aSOFTWARE ENGINEERING.$2nasat
650 7 $aOBJECT-ORIENTED PROGRAMMING.$2nasat
650 7 $aCOMPUTER PROGRAMMING.$2nasat
856 41 $3Table of contents$uhttp://catdir.loc.gov/catdir/toc/onix05/00063345.html
856 42 $3Publisher description$uhttp://catdir.loc.gov/catdir/description/wiley037/00063345.html
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