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LEADER: 05974cam 2200733Ii 4500
001 ocn881815726
003 OCoLC
005 20220210232502.0
008 140626s2014 at o 000 0 eng d
006 m o d
007 cr cnu---unuuu
040 $aN$T$beng$erda$epn$cN$T$dCDX$dYDXCP$dOCLCF$dEBLCP$dDEBSZ$dOCLCQ$dAGLDB$dOCLCQ$dOCLCO$dJBG$dZCU$dMERUC$dOCLCQ$dOCLCO$dICG$dOCLCQ$dOCLCO$dOCLCQ$dREC$dSTF$dM8D$dOCLCA
019 $a922997728
020 $a9781305074712$q(electronic bk.)
020 $a1305074718$q(electronic bk.)
020 $z9781305074705
020 $z130507470X
035 $a(OCoLC)881815726$z(OCoLC)922997728
050 4 $aQA76.76.C672
072 7 $aGAM$x001000$2bisacsh
082 04 $a794.81526$223
100 1 $aThorn, Alan,$eauthor.
245 10 $aPractical game development with Unity and Blender /$cAlan Thorn.
264 1 $aAustralia :$bDelmar,$c2014.
300 $a1 online resource
336 $atext$btxt$2rdacontent
337 $acomputer$bc$2rdamedia
338 $aonline resource$bcr$2rdacarrier
588 0 $aPrint version record.
505 0 $a""Cover""; ""Contents""; ""Introduction""; ""Chapter 1 The 10-Stage Workflow""; ""Introducing the 10-Stage Workflow""; ""Stage 1: Brainstorming""; ""Stage 2: Initial Design""; ""Game Overview""; ""Game Details""; ""References""; ""Stage 3: Prototyping""; ""Stage 4: Refining Design""; ""Project Management""; ""Identify Resources""; ""Compress Space""; ""Schedule Work""; ""Stage 5: Asset Creation""; ""Stage 6: Importing Assets""; ""Stage 7: Level Design""; ""Stage 8: Scripting""; ""Stage 9: Testing""; ""Stage 10: Building""; ""Recommendations for Working Practice""; ""Summary""
505 8 $a""Chapter 2 Blender-to-Unity Workflow""""Configuring the Blender GUI""; ""Dark Themes""; ""Disable Python Tooltips""; ""Maya Controls""; ""The Close-Without-Saving “Bug�""; ""Exporting Blender Models to Unity""; "". Blend Files""; ""Tutorial: Exporting Manually to FBX""; ""Exploring FBX Files""; ""Tutorial: Importing FBX Files into Unity""; ""Lightmap UVs""; ""Scale Factor""; ""Summary""; ""Chapter 3 Modular Environments and Static Meshes""; ""Advantages of the Modular Method""; ""Getting Started with Modular Environments in Blender""; ""Extending from the Base Tile""
505 8 $a""Modular Environment Blender Workflow""""Flipping Normals""; ""Backface Culling""; ""Vertex and Incremental Snapping""; ""N-gons""; ""Searching for N-gons""; ""Undoing and Removing Doubles""; ""Mirroring""; ""Using Vertex Groups""; ""Mesh Display Settings""; ""UV Mapping and Texture Creation""; ""Marking Seams, UV Mapping, and Modeling""; ""Atlas Textures and UV Overlapping""; ""Establish Texel Density""; ""Importing and Configuring Environments in Unity""; ""Using Prefabs""; ""Static Batching""; ""Summary""; ""Chapter 4 Terrain""; ""Creating Terrain in Unity""; ""Terrain Settings""
505 8 $a""Sculpting Terrain""""Texture-Painting Terrain""; ""Evaluating Unity Terrains""; ""Blender Terrain Modeling""; ""The Proportional Editing Method""; ""The Displacement-Texture Method""; ""The Sculpting Method""; ""Terrain Resolution""; ""Texture-Painting Terrain""; ""UV Mapping Terrains""; ""Generating a Texture for Painting""; ""Painting from the UV Image Editor""; ""Painting from the 3D View""; ""Painting with Textures""; ""Working with Roads and Paths""; ""Creating Roads""; ""Summary""; ""Chapter 5 Animation Workflows""; ""Animation Units: The Keyframe""
505 8 $a""Preparing for Animation in Blender""""Use a Dedicated Animation Layout""; ""Beware of Auto-Key""; ""Insert Single Keyframes""; ""Animation Length""; ""Exporting Animations to FBX""; ""Working with Multiple Animations""; ""Keyframe Animations from Blender to Unity""; ""Follow-Path Animations and Animation Baking""; ""Blend Shapes and Shape Keys""; ""Bones and Rigging""; ""Always Name Bones""; ""Use X-Axis Mirror for Character Rigs""; ""Forward and Inverse Kinematics""; ""Deform and Control Bones""; ""Exporting Rigged Characters""; ""Importing Rigged Meshes into Unity""; ""Summary""
630 00 $aUnity (Electronic resource)
630 00 $aBlender (Computer file)
630 07 $aBlender (Computer file)$2fast$0(OCoLC)fst01393538
630 07 $aUnity (Electronic resource)$2fast$0(OCoLC)fst01795070
650 0 $aComputer games$xProgramming.
650 0 $aVideo games$xDesign.
650 0 $aComputer graphics.
650 0 $aThree-dimensional display systems.
650 7 $aGAMES$xBoard.$2bisacsh
650 7 $aComputer games$xProgramming.$2fast$0(OCoLC)fst00872114
650 7 $aComputer graphics.$2fast$0(OCoLC)fst00872119
650 7 $aThree-dimensional display systems.$2fast$0(OCoLC)fst01150324
650 7 $aVideo games$xDesign.$2fast$0(OCoLC)fst01166425
655 4 $aElectronic books.
655 0 $aElectronic books.
776 08 $iPrint version:$aThorn, Alan.$tPractical game development with Unity and Blender$z9781305074705$w(OCoLC)880400797
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948 $hNO HOLDINGS IN P4A - 189 OTHER HOLDINGS