It looks like you're offline.
Open Library logo
additional options menu

MARC record from Internet Archive

LEADER: 08650cam 2201093Ki 4500
001 ocn859266487
003 OCoLC
005 20201008205742.0
008 131002s2013 caua ob 001 0 eng d
006 m o d
007 cr cnu---unuuu
010 $a 2014469389
040 $aGW5XE$beng$erda$epn$cGW5XE$dYDXCP$dCOO$dZMC$dUMI$dB24X7$dGGVRL$dDEBBG$dDEBSZ$dOCLCQ$dOCLCF$dOCLCQ$dVT2$dZ5A$dVGM$dESU$dOCLCQ$dIOG$dOCLCO$dN$T$dCEF$dU3W$dWYU$dYOU$dUAB$dAU@$dUKAHL$dOCLCQ$dOCLCO$dCNCEN$dERF$dUKBTH$dUHL$dAJS$dOCLCO
015 $aGBB326950$2bnb
016 7 $a016303849$2Uk
019 $a863221742$a985053346$a1005750670$a1066011687$a1103253760$a1105782323$a1112601769$a1113013871$a1113797541$a1129349111$a1152972182$a1159634507$a1162794706$a1192338692
020 $a9781430249009$q(electronic bk.)
020 $a1430249005$q(electronic bk.)
020 $z1430248998
020 $z9781430248996
024 7 $a10.1007/978-1-4302-4900-9$2doi
024 8 $a9781430248996
035 $a(OCoLC)859266487$z(OCoLC)863221742$z(OCoLC)985053346$z(OCoLC)1005750670$z(OCoLC)1066011687$z(OCoLC)1103253760$z(OCoLC)1105782323$z(OCoLC)1112601769$z(OCoLC)1113013871$z(OCoLC)1113797541$z(OCoLC)1129349111$z(OCoLC)1152972182$z(OCoLC)1159634507$z(OCoLC)1162794706$z(OCoLC)1192338692
037 $aCL0500000339$bSafari Books Online
050 4 $aQA76.76.C672$b.B58 2013eb
072 7 $aGAM$x001000$2bisacsh
082 04 $a794.816693$223
100 1 $aBlackman, Sue,$eauthor.
245 10 $aBeginning 3D game development with Unity 4 :$ball-in-one, multi-platform game development /$cSue Blackman.
250 $aSecond edition.
264 1 $aBerkeley, California :$bApress,$c2013.
300 $a1 online resource
336 $atext$btxt$2rdacontent
337 $acomputer$bc$2rdamedia
338 $aonline resource$bcr$2rdacarrier
347 $atext file
490 1 $aTechnology in action
505 00 $tIntroduction to Game Development --$tUnity UI Basics--Getting Started --$tScripting: Getting Your Feet Wet --$tTerrain Generation: Creating a Test Environment --$tNavigation and Functionality --$tCursor Control --$tImported Assets --$tAction Objects --$tManaging State --$tExploring Transitions --$tPhysics and Special Effects --$tMessage Text --$tInventory Logic --$tManaging the Inventory --$tDialogue Trees --$tMecanim and Characters --$tGame Environment --$tSetting Up the Game --$tMenus and Levels.
520 $aBeginning 3D Game Development with Unity 4is perfect for those who would like tocome to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today's casual and mobile markets, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure gameincluding reusable state management scripts, dialogue trees for character interaction, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.
588 0 $aPrint version record.
504 $aIncludes bibliographical references and index.
542 $fCopyright © 2013 by Sue Blackman$g2013
630 00 $aUnity (Electronic resource)
650 0 $aComputer games$xProgramming.
650 0 $aThree-dimensional display systems.
650 7 $aGAMES$xBoard.$2bisacsh
630 07 $aUnity (Electronic resource)$2blmlsh
630 07 $aUnity (Electronic resource)$2fast$0(OCoLC)fst01795070
650 7 $aComputer games$xProgramming.$2fast$0(OCoLC)fst00872114
650 7 $aThree-dimensional display systems.$2fast$0(OCoLC)fst01150324
655 0 $aElectronic books.
655 4 $aElectronic books.
776 08 $iPrint version:$aBlackman, Sue.$tBeginning 3D game development with Unity.$bSecond edition$z9781430248996$w(OCoLC)832607801
830 0 $aTechnology in action series.
856 40 $3Books24x7$uhttp://www.books24x7.com/marc.asp?bookid=57518
856 40 $3Cover$uhttp://swbplus.bsz-bw.de/bsz404320872cov.htm$v20150430095827
856 40 $3ebrary$uhttp://site.ebrary.com/id/10769062
856 40 $3EBSCOhost$uhttps://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=1173784
856 40 $3Safari Books Online$uhttp://proquest.safaribooksonline.com/9781430248996
856 40 $3Safari Books Online$uhttps://www.safaribooksonline.com/library/view//9781430248996/?ar
856 40 $3Safari Books Online$uhttps://www.safaribooksonline.com/library/view/title/9781430248996/?ar?orpq&email=^u
856 40 $3Scholars Portal$uhttp://books.scholarsportal.info/viewdoc.html?id=/ebooks/ebooks3/springer/2013-11-04/1/9781430249009
856 40 $3Scholars Portal Books$uhttp://www.library.yorku.ca/e/resolver/id/2515850
856 40 $3SpringerLink$uhttps://doi.org/10.1007/978-1-4302-4900-9
856 40 $3SpringerLink$uhttps://link.springer.com/openurl?genre=book&isbn=978-1-4302-4899-6
856 40 $3SpringerLink$uhttp://link.springer.com/openurl?genre=book&isbn=978-1-4302-4899-6
856 40 $3SpringerLink$uhttp://link.springer.com/10.1007/978-1-4302-4900-9
856 40 $3SpringerLink$uhttp://www.library.yorku.ca/e/resolver/id/2515851
856 40 $3VLeBooks$uhttp://www.vlebooks.com/vleweb/product/openreader?id=none&isbn=9781430249009
856 40 $3Volltext$uhttp://proquest.tech.safaribooksonline.de/9781430248996$xVerlag
856 40 $uhttps://0-link-springer-com.pugwash.lib.warwick.ac.uk/10.1007/978-1-4302-4900-9$zConnect to Springer e-book
856 40 $uhttp://VH7QX3XE2P.search.serialssolutions.com/?V=1.0&L=VH7QX3XE2P&S=JCs&C=TC0001010816&T=marc&tab=BOOKS$zVIEW FULL TEXT
856 40 $zConnect to this resource online$uhttps://safarijv.auth0.com/authorize?client_id=UtNi1m1IRXgzYFIwZrhSxell9EDRaL2v&response_type=code&connection=centennial-college&redirect_uri=https://www.safaribooksonline.com/complete/auth0-oauth2/&state=/library/view/-/9781430248996/?ar
856 40 $zConnect to this resource online$uhttps://safarijv.auth0.com/authorize?client_id=UtNi1m1IRXgzYFIwZrhSxell9EDRaL2v&response_type=code&connection=glasgow-caledonian-university&redirect_uri=https://www.safaribooksonline.com/complete/auth0-oauth2/&state=/library/view/-/9781430248996/?ar$xStGlGCU
856 $uhttps://discover.gcu.ac.uk/discovery/openurl?institution=44GLCU_INST&vid=44GLCU_INST:44GLCU_VU2&?u.ignore_date_coverage=true&rft.mms_id=991002565103403836$p5387551810003836$xStGlGCU
856 $uhttps://openurl.ac.uk/ukfed:bat?u.ignore_date_coverage=true&rft.mms_id=991003656231602761$p5360445560002761
856 $uhttps://shu-primo.hosted.exlibrisgroup.com/openurl/44SHU/44SHU_VU1?u.ignore_date_coverage=true&rft.mms_id=99309147102501$zSafari books online$p5380346640002501
856 40 $uhttps://www.safaribooksonline.com/library/view/-/9781430248996/?ar?orpq&email=^u
856 40 $uhttps://learning.oreilly.com/library/view/~/9781430248996/?ar?orpq&email=^u
856 40 $uhttps://link.springer.com/10.1007/978-1-4302-4900-9
938 $aAskews and Holts Library Services$bASKH$nAH29395558
938 $aBooks 24x7$bB247$nbks00057518
938 $aEBSCOhost$bEBSC$n1173784
938 $aCengage Learning$bGVRL$nGVRL6VTT
938 $aYBP Library Services$bYANK$n11208045
029 1 $aAU@$b000052281495
029 1 $aAU@$b000052369037
029 1 $aAU@$b000059904007
029 1 $aDEBBG$bBV041776645
029 1 $aDEBSZ$b404320872
029 1 $aNZ1$b15349590
029 1 $aAU@$b000067104991
994 $aZ0$bP4A
948 $hNO HOLDINGS IN P4A - 447 OTHER HOLDINGS