Record ID | ia:beginning3dgamed0000blac |
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LEADER: 08650cam 2201093Ki 4500
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024 8 $a9781430248996
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050 4 $aQA76.76.C672$b.B58 2013eb
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100 1 $aBlackman, Sue,$eauthor.
245 10 $aBeginning 3D game development with Unity 4 :$ball-in-one, multi-platform game development /$cSue Blackman.
250 $aSecond edition.
264 1 $aBerkeley, California :$bApress,$c2013.
300 $a1 online resource
336 $atext$btxt$2rdacontent
337 $acomputer$bc$2rdamedia
338 $aonline resource$bcr$2rdacarrier
347 $atext file
490 1 $aTechnology in action
505 00 $tIntroduction to Game Development --$tUnity UI Basics--Getting Started --$tScripting: Getting Your Feet Wet --$tTerrain Generation: Creating a Test Environment --$tNavigation and Functionality --$tCursor Control --$tImported Assets --$tAction Objects --$tManaging State --$tExploring Transitions --$tPhysics and Special Effects --$tMessage Text --$tInventory Logic --$tManaging the Inventory --$tDialogue Trees --$tMecanim and Characters --$tGame Environment --$tSetting Up the Game --$tMenus and Levels.
520 $aBeginning 3D Game Development with Unity 4is perfect for those who would like tocome to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today's casual and mobile markets, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure gameincluding reusable state management scripts, dialogue trees for character interaction, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.
588 0 $aPrint version record.
504 $aIncludes bibliographical references and index.
542 $fCopyright © 2013 by Sue Blackman$g2013
630 00 $aUnity (Electronic resource)
650 0 $aComputer games$xProgramming.
650 0 $aThree-dimensional display systems.
650 7 $aGAMES$xBoard.$2bisacsh
630 07 $aUnity (Electronic resource)$2blmlsh
630 07 $aUnity (Electronic resource)$2fast$0(OCoLC)fst01795070
650 7 $aComputer games$xProgramming.$2fast$0(OCoLC)fst00872114
650 7 $aThree-dimensional display systems.$2fast$0(OCoLC)fst01150324
655 0 $aElectronic books.
655 4 $aElectronic books.
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830 0 $aTechnology in action series.
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