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MARC Record from harvard_bibliographic_metadata

Record ID harvard_bibliographic_metadata/ab.bib.14.20150123.full.mrc:368299125:1385
Source harvard_bibliographic_metadata
Download Link /show-records/harvard_bibliographic_metadata/ab.bib.14.20150123.full.mrc:368299125:1385?format=raw

LEADER: 01385nam a2200361Ia 4500
001 014282183-7
005 20150117022503.0
008 150108t20142015njua o 001 0 eng d
020 $a9780321957726
020 $a9780133523416
020 $a0133523411
035 0 $aocn899528107
040 $aUMI$beng$erda$epn$cUMI$dMH
050 4 $aQA76.76.C672
100 1 $aJohnson, Matthew$c(Computer programmer),$eauthor.
245 10 $aLearning 2D game development with Unity :$ba hands-on guide to game creation /$cMatthew Johnson, James A. Henley.
246 3 $aLearning two dimensional development with Unity
264 1 $aUpper Saddle River, NJ :$bAddison-Wesley,$c[2015]
264 3 $aCrawfordsville, Indiana :$bRR Donnelley,$c2014.
264 4 $c©2015
300 $a1 online resource (1 volume) :$billustrations.
336 $atext$btxt$2rdacontent
337 $acomputer$bc$2rdamedia
338 $aonline resource$bcr$2rdacarrier
500 $aIncludes index.
588 $aDescription based on print version record.
630 00 $aUnity (Electronic resource)
650 0 $aComputer games$xProgramming.
650 0 $aComputer games$xDesign.
700 1 $aHenley, James A.,$eauthor.
776 08 $iPrint version:$aJohnson, Matthew.$tLearning 2D game development with Unity.$dHarlow : Addison-Wesley, 2014$z9780321957726$w(OCoLC)885444253
988 $a20150117
906 $0OCLC