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"This book explores the latest developments in advanced rendering techniques in interactive media and games that run on the DirectX or OpenGL run-times or any other run-time with any language available. It covers geometry manipulation, handheld devices programming, effects in image space, shadows, 3D engine design, and environmental effects. A dedicated section on general purpose GPU programming focuses on CUDA, DirectCompute, and OpenCL examples. The book also provides tips on how to render real-time special effects and visualize data on common consumer software platforms"--
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Previews available in: English
Subjects
COMPUTERS / Programming / Games, Real-time data processing, Computer graphics, Graphics processing units, COMPUTERS / Computer Graphics, Programming, Rendering (Computer graphics), COMPUTERS / Digital Media / Graphics Applications, TECHNOLOGY & ENGINEERING / Imaging Systems, PHOTOGRAPHY / Techniques / Digital, COMPUTERS / Image Processing, Digital video, Rendu (Infographie), Processeurs graphiques, Programmation, Infographie, Temps réel (Informatique), COMPUTERS, Games, Image Processing, Digital Media, Graphics Applications, PHOTOGRAPHY, Techniques, Digital, TECHNOLOGY & ENGINEERING, Imaging SystemsEdition | Availability |
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GPU Pro 3: advanced rendering techniques
2012, A K Peters/CRC Press
in English
1439887829 9781439887820
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Book Details
Edition Notes
Includes bibliographical references.
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The Physical Object
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- Created November 9, 2011
- 8 revisions
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October 6, 2024 | Edited by MARC Bot | import existing book |
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November 9, 2011 | Created by LC Bot | Imported from Library of Congress MARC record |