Beginning Direct3D game programming

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Last edited by ImportBot
December 8, 2022 | History

Beginning Direct3D game programming

  • 1 Have read

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Publish Date
Publisher
Prima Tech
Language
English
Pages
504

Buy this book

Previews available in: English

Edition Availability
Cover of: Beginning Direct3D game programming
Beginning Direct3D game programming
2001, Prima Tech
in English
Cover of: Beginning Direct3D Game Programming w/CD (Prima Tech's Game Development)
Beginning Direct3D Game Programming w/CD (Prima Tech's Game Development)
March 15, 2001, Muska & Lipman/Premier-Trade
Paperback in English - 1 edition

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Book Details


Table of Contents

CD-ROM contents: Source code from the book
Games: Quaternion
Midtown Madness 2
Programs: Jasc's Paint Shop Pro 7 (evaluation copy)
Caligari's trueSpace5 reality designer (demo version)
Microsoft DirectX 8.0 Software Development Kit with support for Direct3D, DirectSound, DirectMusic, DirectInput, DirectPlay, DirectShow, DirectX for Visual Basic.

Edition Notes

Includes bibliographical references and index.

Published in
Roseville, CA
Series
Prima Tech's game development series, Prima Tech's game development

Classifications

Dewey Decimal Class
794.8/16693
Library of Congress
QA76.76.C672 E54 2001

The Physical Object

Pagination
xxii, 504 p. :
Number of pages
504

ID Numbers

Open Library
OL24656256M
Internet Archive
beginningdirect300enge
ISBN 10
0761531912
ISBN 13
9780761531913
LCCN
00110470
OCLC/WorldCat
47046267

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History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
December 8, 2022 Edited by ImportBot import existing book
July 29, 2020 Edited by MARC Bot import existing book
August 11, 2011 Edited by ImportBot add ia_box_id to scanned books
July 13, 2011 Edited by ImportBot import new book
June 7, 2011 Created by ImportBot Imported from Internet Archive item record